Logo

Modeling Games
Modeling Games rapidshare mediafire megaupload hotfile download, Modeling Games torrent download, Modeling Games emule download, Modeling Games full free download, Modeling Games rar zip password or anything related.

Digital Tutors - Introduction to Modeling for Games in 3ds Max 2014
Digital Tutors - Introduction to Modeling for Games in 3ds Max 2014
English | 6h 04m | AVC 1280x720 15 fps | AAC 128 Kbps 32.0 KHz | 3.70 GB
Genre: eLearning | Level: Intermediate

 voska89 |   Comments (0) | 

Digital Tutors - Introduction to Modeling for Games in 3ds Max 2014
Digital Tutors - Introduction to Modeling for Games in 3ds Max 2014
English | 6h 04m | AVC 1280x720 15 fps | AAC 128 Kbps 32.0 KHz | 3.70 GB
Genre: eLearning | Level: Intermediate

 voska89 |   Comments (0) | 
Gnomon Training - Character Design and Modeling for Next-Gen Games
Gnomon Training - Character Design and Modeling for Next-Gen Games
English | Audio: aac, 22050 Hz, mono (eng)
MOV | Video: h264, yuv420p, 1024x768, 15.00 fps(r) (eng) | 1.84 GB
Genre: Video Training


 supnatural |   Comments (0) | 

New Digital Tutors - Modeling Sci-Fi Weapons for Games in 3ds Max

Digital Tutors - Modeling Sci-Fi Weapons for Games in 3ds Max
English | AVC 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 8.04 GB
Genre: eLearning | Level: Intermediate


 phuongdzu |   Comments (0) | 
Digital Tutors - Introduction to Modeling for Games in 3ds Max 2014
Digital Tutors - Introduction to Modeling for Games in 3ds Max 2014
English | 6h 04m | AVC 1280x720 15 fps | AAC 128 Kbps 32.0 KHz | 3.70 GB
Genre: eLearning | Level: Intermediate

In this series of 3ds Max tutorials we will get an introduction to the modeling pipeline for games.

We'll start out by learning how to organize our high-poly model and begin separating its parts to create an exploded version of the model. This will help us during the modeling and baking phase of our project.
 shareislove |   Comments (0) | 

Gnomon Workshop - Environment Modeling for Games

Gnomon Workshop - Environment Modeling for Games
English | Audio: aac, 44100 Hz, stereo (eng)
FLV | Video: h264, yuv420p, 1024x768, 15.00 fps(r) (eng) | 2.36 GB
Genre: Video Training

 phuongdzu |   Comments (0) | 
Gnomon Training - Character Design and Modeling for Next-Gen Games

Gnomon Training - Character Design and Modeling for Next-Gen Games
English | AVC1 1024x768 15 fps | AAC 48 Kbps 22.05 KHz | 1.84 GB

In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI®, ZBrush® and Photoshop®. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.
 liberty90 |   Comments (0) | 
Gnomon Training - Character Design and Modeling for Next-Gen Games

Gnomon Training - Character Design and Modeling for Next-Gen Games
English | Audio: aac, 22050 Hz, mono (eng)
MOV | Video: h264, yuv420p, 1024x768, 15.00 fps(r) (eng) | 1.84 GB
Genre: Video Training

In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI®, ZBrush® and Photoshop®. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.
 ryuzin |   Comments (0) | 
Thegnomonworkshop - Character Design and Modeling for Next-Gen Games

Thegnomonworkshop - Character Design and Modeling for Next-Gen Games
1.84 GB | English | .MOV | 1024x768 | AAC 256 Kbits | 2 hrs 20 min
Genre: Design Tutorials

Homepage

In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI, ZBrush and Photoshop. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.
 ryuzin |   Comments (0) | 
Thegnomonworkshop - Character Design and Modeling for Next-Gen Games

Thegnomonworkshop - Character Design and Modeling for Next-Gen Games
1.84 GB | English | .MOV | 1024x768 | AAC 256 Kbits | 2 hrs 20 min
Genre: Design Tutorials

Homepage

In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI, ZBrush and Photoshop. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.
 bestrelease |   Comments (0) | 
Thegnomonworkshop - Character Design and Modeling for Next-Gen Games
Thegnomonworkshop - Character Design and Modeling for Next-Gen Games
1.84 GB | English | .MOV | 1024x768 | AAC 256 Kbits | 2 hrs 20 min
Genre: Design Tutorials

Homepage

In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI, ZBrush and Photoshop. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.
 ryuzin |   Comments (0) | 
Digital Tutors - Modeling Sci-Fi Weapons for Games in 3ds Max with Joshua Kinney

Digital Tutors - Modeling Sci-Fi Weapons for Games in 3ds Max with Joshua Kinney
English | Audio: aac, 44100 Hz, stereo
FLV | Video: h264, yuv420p, 1280x720, 15.00 fps(r) | 8.79 GB
Genre: Video Training

In this series of step by step tutorials we learn how to model a sci-fi weapon using hard surface modeling techniques. To begin, we will learn the importance of creating silhouettes and how to take constructive criticism in order to make it a stronger design.
 ryuzin |   Comments (0) | 
Gnomon Workshop - Environment Modeling for Games

Gnomon Workshop - Environment Modeling for Games
English | Audio: aac, 44100 Hz, stereo (eng)
FLV | Video: h264, yuv420p, 1024x768, 15.00 fps(r) (eng) | 2.36 GB
Genre: Video Training

In this demonstration, Nate explains and shows the process by which a piece of concept art is interpreted and used to model out a game environment in Maya. In the process, Nate will explain various modeling tools, techniques, and workflows, as well as numerous theories and methods used to create game art. A timelapse video of the entire modeling session is included so that the viewer can see and understand all the techniques being used. Nate will also cover common errors and mistakes to avoid so that the scene will run efficiently in real time and light correctly.
 ryuzin |   Comments (0) | 
Character Design and Modeling for Next-Gen Games With Vitaly Bulgarov

GnomonWorkshop - Character Design and Modeling for Next-Gen Games With Vitaly Bulgarov
1.84 GB | English | .MOV | 1024x768 | AAC 256 Kbits | 2 hrs 20 min
Genre: 3D Tutorials
Free Download - Single Extraction - No Password
Homepage

In Character Design and Modeling for Next-Gen Games DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI, ZBrush and Photoshop. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.
 lububu |   Comments (0) | 
Thegnomonworkshop - Character Design and Modeling for Next-Gen Games

Thegnomonworkshop - Character Design and Modeling for Next-Gen Games
1.84 GB | English | .MOV | 1024x768 | AAC 256 Kbits | 2 hrs 20 min
Genre: Design Tutorials
Free Download - Single Extraction - No Password
Homepage

In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI, ZBrush and Photoshop. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.
 lububu |   Comments (0) | 
Cgcircuit Lesson 3D Character Art For Games III
Cgcircuit Lesson 3D Character Art For Games III | 562 MB

Originally I wanted to cover UV mapping and baking in this video as well but I quickly realized that low polygon modeling deserves its own volume!
 bestrelease |   Comments (0) | 
CGCircuit Lesson - 3D Character Art for Games III

CGCircuit Lesson - 3D Character Art For Games III
Software: Autodesk Maya | Level: Intermediate | Duration: 78:6 min | 562 MB

Originally I wanted to cover UV mapping and baking in this video as well but I quickly realized that low polygon modeling deserves its own volume!
 Wasabi |   Comments (0) | 
Cgcircuit Lesson 3D Character Art For Games II
Cgcircuit Lesson 3D Character Art For Games II | 916.59 MB

Ill take some of the modeling theory discussed in the previous volume and apply it to models such as the body the hair and an armor piece. Ill also discuss Polypaint and how it can help you preview your model. This video contains extensive narrated timelapses of me working in Zbrush.
 bestrelease |   Comments (0) | 
Digital Tutors : Modeling Sci-Fi Weapons for Games in 3ds Max
Digital Tutors - Modeling Sci-Fi Weapons for Games in 3ds Max
English | AVC 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 8.04 GB
Genre: eLearning | Level: Intermediate

In this series of step by step tutorials we learn how to model a sci-fi weapon using hard surface modeling techniques. To begin, we will learn the importance of creating silhouettes and how to take constructive criticism in order to make it a stronger design. After that, we'll begin blocking out the basic shapes of our weapon. Once the block out model is finished, we'll use a simple render to create a paint over in Photoshop to get a better idea of the details we want out of our high poly model. Then we'll jump into modeling the high resolution model and the game resolution model. Then we'll wrap up the course by laying out the UV's, baking our normal and ambient occlusion maps and applying those maps back to the game model.
 gfxfree |   Comments (0) | 

CGCircuit Lesson - 3D Character Art For Games II
CGCircuit Lesson - 3D Character Art For Games II
Software: ZBrush | Level: Intermediate | Duration: 133:10 min. | 916.59 MB


Ill take some of the modeling theory discussed in the previous volume and apply it to models such as the body the hair and an armor piece. Ill also discuss Polypaint and how it can help you preview your model. This video contains extensive narrated timelapses of me working in Zbrush.
 bestrelease |   Comments (0) | 

  Home       RSS

Advertisement

Sharing Footage, Stock Image, Wallpaper, Vector, Tutorial, Template, PhotoShop, After Effects Project and Graphic Stuffs.
Copyright © 2014 Aepbox.org, All Rights Reserved.

eXTReMe Tracker